// SYNTHAX : [firstframe] [lastframe] [frameback] [fps] firesound "sounds/weapons/grenlaunch_strong" strongfiresound "sounds/weapons/grenlaunch_strong" handOffset 5.6 0.3 -2.9 4.0 0.7 1.5 flash 150 300 yes // [time] [radius] [fade] flashColor 0.4 0.6 0.9 0 29 0 15 // IDLE 31 40 0 15 // ATTACK WEAK 41 50 0 15 // ATTACK STRONG 51 54 1 35 // DOWN 55 59 0 35 // UP